game.Players.{USERNAME}
.scale (get set) {int}
.gravity (get set) {int}
.jumpHeight (get set) {int}
.speed (get set) {int}
.username (get) {string}
.userid (get) {int}
.position (get set) {vector3}
.rotation (get set) {vector3}
.isRespawning (get) {bool}
:Rotate() {arg1: vector3}
:Move() {arg1: vector3}
game.Environment.{BRICKNAME}
.scale (get set) {int}
.position (get set) {vector3}
.rotation (get set) {vector3}
.color (get set) {RBG}
.canCollide (get set) {bool}
:Rotate() {arg1: vector3}
:Move() {arg1: vector3}
BRICK SCRIPT EVENTS:
OnTouchStart(playerWhoCollided)
OnTouchEnd(playerWhoCollided)
Local Identifiers:
Brick in current script: brick
that is some of bloxcity's script hhehe